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Title pending.

PostPosted: Tue May 13, 2014 12:03 am
by doctor100
I'm working on an end-times prophecy board game. Would anyone like to help me build it?

Re: Title pending.

PostPosted: Tue May 13, 2014 12:07 am
by doctor100
This is a old class project, at a lit college for a media class; a more recent draft exist; a a couple of minor rule changes are pending.

http://eurrth.wordpress.com/rules/

Y'all are the first group I'm showing it to- it actually originated from that game creation thread awhile back

Re: Title pending.

PostPosted: Tue May 13, 2014 12:42 am
by snowyowl
doctor100 wrote:I'm working on an end-times prophecy board game.

To misquote comic 542, this isn't a boardgame, it's a roleplaying game.

doctor100 wrote:2d10 you may reroll the lower on a result of 11

Why this? Why not something easier to remember, like 1d20 or 4d6? What kind of whacko system rerolls on an 11?

Rouge

That's "Rogue". Rouge is a type of makeup.

I can't find any character generation rules. How do I determine starting attributes?

Re: Title pending.

PostPosted: Tue May 13, 2014 12:51 am
by RyukaTana
If you're asking 'why 2d10', I'd say because it's got a good 'curve' (more of an angle, but whatever), with a decent amount of randomness but still more likely to roll average than the extremes. I've explored a lot of dice systems trying to find good dice curves, and 2d10 is one of the best simple curves (at least in the ~20 category) to get a balance of both.

As for the 11 thing, I dunno. I'm not drawn to reading the rules enough to see if I can understand them.

Re: Title pending.

PostPosted: Tue May 13, 2014 2:57 am
by snowyowl
Sorry for the confusion. I do understand rolling 2d10, I don't get the 11 thing.

I'm finding it a bit hard to read - no offence meant Doctor, but is English your second language? The system itself seems fairly solid, at least the parts that are there. I can't find anything that describes how to determine your starting attributes, or how much XP you get from fights.

Re: Title pending.

PostPosted: Wed May 14, 2014 1:58 pm
by doctor100
I made some changes, and updated with a more recent version.

the eleven thing is because it happens twice as often as rolling a 20 on a 1d20.

http://eurrth.wordpress.com/rules/

This version is slightly closer to publication.

I'll let this stand for itself for a minute before I address other concerns.

Re: Title pending.

PostPosted: Wed May 14, 2014 2:00 pm
by doctor100
The difference of fighting goblins with weapons or without weapons makes a huge difference-and should be awarded experience differently.

Thank you for the constructive feedback.

While I'm satisfied with most of the game, I'm not satisfied with defending against multiple opponents-the "moment of decision" rule.

Re: Title pending.

PostPosted: Wed May 14, 2014 6:05 pm
by snowyowl
doctor100 wrote:the eleven thing is because it happens twice as often as rolling a 20 on a 1d20.

Yeah, but nobody re-rolls on a 20.

I understand this in the context of damage rolls, because you re-roll and add to the damage, so there's a microscopic chance that a peasant with a stick will kill a dragon god in one blow (except he won't, because the to-hit roll is 2d10 plus bonuses, but that's fine). And rolling max damage is fairly exciting already, so adding free bonuses on top of that is fun. That's good. But I don't understand the 11 thing.

The Armor table says that being naked gives +2 armour, but wearing clothes and no armour gives +1. Is that right?

Re: Title pending.

PostPosted: Thu May 15, 2014 2:33 pm
by doctor100
Unless he's Smaug, your dragon should never have +20; the highest level fighter only has +16.

If your zero level peasant threw a stick at a +18 armor dragon, he could hit if he rolled 20 and the dragon rolled a 2. Still possible.

If your dragon had +12 armor (better than platemail) and you had a fifth level fighter, you would need to roll higher than the dragon by 6.

All assuming no magic or bonuses. I would totally give the peasant bonuses.

A twenty is rolled only 1.1% of the time, and your bonus/penalty scaling is a bit steeper than D&D.

People love rerolling dice, as long as it doesn't happen to often.

As for the naked thing, what do you think? seems about right to me.

Re: Title pending.

PostPosted: Wed May 21, 2014 2:11 pm
by SoftDream
Incentivizing nudity? Works for me.