XP, like many concepts in D&D-type games, is weird if you stop and think about it for too long. There are many skills and tricks you simply shouldn't be able to learn by doing other unrelated tasks.
In my experience, a typical campaign will take you from... say... level one to level ten in about two or three months in-game. Now, if you start smacking a level one human fighter in the face with an axe, he might survive one hit, he might not. He won't survive two. That's about right, for an axe. Hitting a level ten human fighter in the face with the same axe... you'd be there for at least ten rounds, swingin' away.
Imagine a professional soldier leaving the military to go hunting for treasure with a cat burglar, a priest, and a musician... and after two months of wandering through ruins and beating up the local wildlife, he can now shrug off taking an axe to the face for a solid minute.
It's weird, that's all I'm saying.
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