First Comic Previous Comic Random Comic Next Comic Current Comic
First Comic Previous Comic Random Comic Next Comic Current Comic

In case you're wondering, Ellen mentioned action points here.


(Sunday afternoon, INT: EB and JH's apartment)

MH: I don't want to put in risk of actual death - having someone drop out in the first combat and have to whip up a new character to be added in would slow things down - but I do want to keep the sense of danger there. What's the game designer one-oh-one lesson here?
JH: Well, it's the same as getting anyone to do anything. If you can't use the stick, use the carrot.
JH: In regular D&D, that'd be experience points, but we're not going to be gaining levels in this game...
MH: Action points!
JH: I think I heard Ellen mention action points once. What are they?
MH: Action points were added to three point five for the Eberron setting... I think they're in fourth as well, but they're optional... basically, action points let you add a d6 onto any roll you're making. If we make them payouts for pulling off kickass action sequences, rather than just gaining levels...
JH: Yes! Yes! This is good! Reward the kind of play you want to see with instant bonuses that make players feel more powerful.
JH: Of course, if they use these points to perform even more action sequences, they keep gaining more and more points to perform more and more over-the-top actions in a sort of escalating spiral of mayhem...
MH: So what I hear you saying is that there's no downside, then.