Let the playtesting begin! This storyline actually got extremely abbreviated, there's been a bit of a timeskip. I had originally planned to show Max and Jamie puzzling through the mechanics they wanted to use for this game - how they came up with the "tick" system to delineate different types of actions in a round, how they worked out breakbeating and downbeating, how they debated the pros and cons of traditional "hit points"... but then I realized that I AM THE ONLY PERSON ON THE PLANET WHO WOULD FIND ALL OF THAT EVEN REMOTELY INTERESTING. So I cut it. Don't say I never did nuthin' for ya, Internet. Still, in the interest of continuing my tradition of providing playable games in the body of this comic, I've actually written up the full system document that Max is going to be distributing to her players - you can download the PDF here. Keep in mind, though, that Jamie and Max are absolutely rank amateurs at this sort of thing. I mean, they're playtesting. Real game-makers run campaigns on untested beta versions! | ||||
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