The in-game morality of the typical roleplayer tends to be heavily influenced by the structure of the game. Games in which green-skinned humanoids are evil, and good guys kill bad guys, and points are doled out in direct proportion to damage dealt... that will create one kind of gamer culture, games that reward XP strictly for completing missions will create another.
Games that have actual, real-world legal consequences for actions that modern society would consider criminal are not popular.
I rather like Lily's line in the fourth panel there, and briefly considered that it might work on a T-shirt, but it occurred to me that having my readers wear clothing that advocates theft and murder may not be the best way to build my personal brand.
|