First Comic Previous Comic Random Comic Next Comic Current Comic
Comic!
First Comic Previous Comic Random Comic Next Comic Current Comic

Any system that's whipped up the day before to be used for just one session - especially if you have unusual magic mechanics in it - is going to have loopholes to exploit. That's just a given.

0462-------------------------------------

(Sunday morning, INT: EB and JH's apartment)

JH: So uh... I did want to talk to you about last night's game, actually. Specifically, the final boss battle.
EB: Oh boy, here it comes. You gonna chew me out for minmaxing?
--------------
JH: Well, there's minmaxing, and then there's breaking the damn game.
EB: I didn't break the game, the game was already broken. I just used what I saw was an obvious trick to deal a lot of damage. Don't hate the player, et cetera.
--------------
JH: Well, granted, in retrospect, we should have put a cap on how many Mayhem points you can use on a single roll, and probably a limit on how far back you can retroactively apply them...
EB: Oh, that wouldn't have helped. There were so many other infinitely exploitable mechanics, like the breakbeat ability to add ticks to a round.
--------------
EB: I mean, I hate to say it, but there were some real amateur mistakes in that game system.
JH: Yes, possibly because it was written by amateurs!